MULTIPLIER EVENTS


 

 

NEU - MULTIPLIER EVENT (26.06.2024)
 

  OBJECTIVES:
    The multiplier event aimed to disseminate the GET2ACTION CREATIVITY LAB platform and impart key concepts of museum content creation. The workshop focused on generating creative ideas for the museum dedicated to Boncukluhöyük, a Neolithic excavation site located in Konya. First Dr.Kevser Çınar from NEU shared the brief aim of the project, the IOs, the activities, and the expected impact in local and international levels and then Ms.Aycan nur Demirci from KMM explained the social media campaign and dissemination events they have been carried out so far throughout the project.

EVENT HIGHLIGHTS:

- Dr. Dorothea Papathanasiou kicked off the event with an insightful presentation on CREATIVITYLAB.

- The importance of museums and strategies for creating the best galleries were discussed.
 

WORKSHOP ACTIVITY:

Moderated and guided by Ms.Aycan Nur Demirci, participants were divided into five teams, each tasked with researching Boncukluhöyük and developing innovative ideas for the museum.

Each team presented their ideas, followed by a voting session to select the best concepts. This collaborative effort resulted in several innovative proposals to enhance the museum experience at Boncukluhöyük, making it more engaging and informative for all visitors.

GALLERY

RESOURCES


 

C.I.P. - MULTIPLIER EVENT (29.06.2024)
 

 

On June 29, the Get2Action project organized a significant multiplier event in Larnaca. The event stood out for its innovative approach, taking place aboard a boat that toured the coastline, offering participants a unique blend of leisure, entertainment, and education. By using the Get2Action Creativity Lab's resources, the event transformed a traditional educational activity into an immersive experience that highlighted Larnaca’s rich cultural heritage and its historical relationship with the sea.

The event was well-advertised, leveraging the strong social media presence of CIP, which contributed to the impressive turnout. Over 60 people attended, including representatives from important cultural institutions like the Cypriot Museum, the Bank of Cyprus Cultural Foundation, the Ministry of Education and Culture, schools, and even a video game company known for integrating history into its narratives. The event created an opportunity to reach a wide array of stakeholders interested in education, culture, and history.

By 18:30, the boat departed with all registered participants on board. Andreas Patsalides, the CIP project manager, and Aristofanis Aristofanous, responsible for both the ICC and Get2Action projects, welcomed the attendees and introduced them to the event’s purpose. They explained how the Get2Action project contributes to reshaping educational experiences and how it aligns with the goals of the ICC. Participants also received Get2Action booklets, which sparked curiosity and heightened interest in the project’s educational outputs.

The highlight of the event was a guided tour led by Dr. Iosif Hadjikyriakos, president of the "Larnaca Archives – Phivos Stavrides Foundation." Eschewing the typical format of using a microphone, Dr. Hadjikyriakos roamed the boat, engaging small groups of participants in conversation. This informal approach encouraged interaction and created a more personal connection between the speaker and the audience. Dr. Hadjikyriakos shared stories about Larnaca’s historical evolution and its deep relationship with the sea, focusing on how the city’s urban and natural landscapes have shaped the experiences of those who lived there throughout history.

As the boat sailed along the coastline, participants enjoyed a scenic sunset while learning about the history of Larnaca. Dr. Hadjikyriakos explored how the city's seafront had evolved from antiquity to the present day, examining the interplay between urban development and the natural environment. He spoke about the people who had arrived in Larnaca by sea, seeking refuge or a new beginning, and how their experiences paralleled the participants' own view of the city from the boat. The tour highlighted the invisible boundaries between the city’s various quarters, each home to different religious and ethnic communities, and how these historical divisions influenced the city’s social and cultural fabric.

The event concluded back at the harbor, where participants expressed their appreciation for the experience. Many remarked on how much they had learned during the boat tour, while others from target groups expressed a keen interest in the educational material presented through Get2Action. Several attendees urged the organizers to host similar initiatives in the future, underlining the success of the event in creating an engaging, memorable, and educational experience for all involved.

 

GALLERY

RESOURCES


 

DRAMBLYS - MULTIPLIER EVENT (26.06.2024)
 

 

The Get2Action Multiplier Event focused on pooling together local stakeholders from different areas related to the project, such as:

  • Representatives of the City’s Youth Centre
  • Youth workers
  • Young people 
  • NGO representatives of Albacete
  • Social businesses’ representatives
  • Tour operators
  • Stakeholders of the cultural scene in Albacete

The meeting started by Dramblys project officer Erna Pulaj explaining the project and the rationale behind it, along with its objectives and results. A special focus was placed in the training course held in Chios, and how its outcomes (training modules and methodology) may be further exploited.

 The next stop was the Creativity Lab platform. The attendants were able the activities included in the boards along with the explanations of they may be used in bringing youth closer to culture and museums and how to make the latter more attractive, interactive and interesting for young people. 

The presentation was followed by a Q&A session from the participants. Subsequently the City Youth Center representatives, shared the “Voz Jóven” initiative explaining the challenges that young people in Albacete have been facing after the pandemics and how a simple statement such as “Talk to us, how do you feel?” became the response to the loneliness that young people face in our modern society. The initial get-togethers, expanded within the months in areas such as leisure, trainings, culture etc., providing not only companionship and as an antidote to loneliness but also the enhancement of young people’s competences and skills. Possible intersections between Get2Action and Voz Joven were explored during the networking-dedicated time for the activities that will be organized from September onwards. 

On a more spontaneous impulse and order, more attendants shared projects they are currently developing and explored how synergies may be created between the presented projects. 

Another point worth mentioning is that viewing Get2Action as a good practice, projects officers from other local public entities and local NGOs, stressed the richness that the European and transnational dimension brings to local initiatives and endeavours.

The event finalized with a final greeting from the Dramblys staff, allowing some networking time where the attendees were able to talk to each-other in further details about their work and how performance and results can crosscut in order to boost performance and serve the target groups better.

 

GALLERY

RESOURCES


 

KMM - MULTIPLIER EVENT (17.08.2024)
 

  On the 17th of August, the second multiplier workshop was conducted in Konya, Türkiye, as part of the Get2Action project. This workshop aimed to disseminate the objectives and outputs of the Get2Action project, focusing particularly on the
Creativity Lab. The event gathered 24 participants,
primarily young individuals, who were keen to explore
innovative approaches to museum exhibitions.
The Get2Action Creativity Lab is designed as an open resource to inspire and guide innovative museum
practices, and foster creativity and innovation in
museum settings, making use of digital tools to
enhance visitor engagement and educational
experiences. The workshop served as an essential
dissemination to introduce participants to the project's
second output - the Creativity Lab Miro board platform.

Objectives of the Workshop
- Disseminate Get2Action Project Objectives
- Introduce Output2 (The Creativity Lab)
- Engage Youth in Museum Innovation
-Foster Collaboration and Networking
-Gather Feedback for Improvement
-Feedback Session

To ensure that the platform meets the needs
and expectations of its users, attendees were asked to complete an evaluation form at the end of the session. This form was designed to capture their feedback on the platform's usability, functionality, and potential impact on museum exhibitions. The feedback gathered will be used to refine and enhance the platform in future iterations.

CONCLUSION
The workshop began with an opening presentation by
representatives from NEU and KMM, who welcomed
the attendees and provided an overview of the
Get2Action project. This was followed by a detailed
presentation on the project objectives, highlighting the
importance of innovation in the museum sector and
the role of youth in driving this change.
The core part of the workshop focused on Output2,
the Creativity Lab Miro board platform. The
participants were introduced to this digital tool, which
is designed to serve as a collaborative space where
museum professionals, educators, and young
creatives can brainstorm and develop innovative
exhibition ideas. The platform was demonstrated live,
showing its features and how it can be used to design
interactive and engaging museum exhibits.
Attendees were given the opportunity to explore the
platform themselves, with guidance from NEU and
KMM representatives. This hands-on session allowed
participants to familiarize themselves with the tool,
experiment with its features, and discuss potential
applications in their own contexts.

GALLERY

RESOURCES


 

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